Game Manual: https://docs.google.com/document/d/1FZ5A1aJaTMH-f9mMJrQBugS4C-4pg5HYS__ijtUBzvM/...

Design Document: https://docs.google.com/document/d/1g6bUls_pATAz_uO4NFDOXFDFBzgVVBnmS74HTSBg3no/...

Reach for the Stars is an educational game I made for a company called Legends of Learning. The version here is identical to the game on their website, minus some proprietary features.

In the game, the objective is to collect stars. On each space, you have a probability to gain a star. Every time you get a star on a space, the probability decreases by half, and if you don't get one, it increases by 20%. You can use cards to help you gain an advantage over your opponents.

If you land on the same space as an opponent, you will play a short minigame where you can attempt to take a star from the opponent, or protect your own stars if they try to take them from you.

When choosing a board, you have the option to enable Extra Mode, which adds a unique modifier to each board, and also gives the opponents a star advantage.

This game caused me much grief, but what I'm most proud of is the AI I created for the CPU players. Writing AI is my biggest weakness because I didn't do much of that in most of the games I've worked on, so that ended up being one of the most challenging parts while making the game. I'm happy with the result, and the best part is that I can carry that knowledge to other games I work on and improve on it.

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